In REM was a collaborative art video game project for Apple iPad devices. It was done in collaboration with Cindy Le and Sandra Koo for the course Screen Based Fluid Interfaces. In REM is an attempt at creating a game which explores the nature of dreaming and moving through the 5 different stages of sleeping. The user must follow the ‘inconsistent’ aspect of the scene (generally the various forms of a “white rabbit”) which will lead them to the next stage of dreaming. If the link between dreams is not found on time, the user wakes up (game over). We wanted to emulate these 5 stages of REM sleep in the art we used to create the scenery, as well as the length of time which each scene lasted before time out. Like REM sleep, the early stages of dreaming are fragile and it is easy to wake up when in this sort of light sleep. In order to show this in game, the early stages of dreaming displayed things which were more real and feasible (a room, a school, generally manipulated photographs) and the timeout was short, while the longer stages of sleep (full REM sleep) were more fantastical […]
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Saelia was the year-long capstone project for my major, and was done in collaboration with Martin Deschamps and Cindy Le. Saelia is an interactive 3D space which explores using user interaction and different aspects of the environment to exemplify a cybernetic feedback system. Initially focused on the idea of exemplifying chaotic systems in an interactive world, Saelia has evolved to become an immersive and detailed environment, where a cybernetic feedback system triggered by user interaction delegates the physical structure of the space. This core system is hidden under a large world with a story of a doomed alien race which the user is encouraged to explore and interact with; the effects which the user triggers on the environment are not explicitly seen by the user, and the user can only discover the environmental changes by continuing to explore. The users of Saelia become ignorant giants when it comes to affecting the entire structure of the world; the final image of Saelia after multiple user interaction becoming a collaboration between individuals seeking to find out the meaning behind this space and the story of its’ previous inhabitants. For this project, I was the lead for development of the concept, story and […]
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